Dawnkeeper

A one-thumb game of light

Keep the Heart‑Tree alive until dawn.

The gloom creeps in from the edge of the night. Flick lights into orbit, merge twins into brighter lights, and feed the gold ones to the heart. Every dawn sends its light into the forest, which heals a little more night after night and gives you a new power.

Coming soonApp Store Coming soonGoogle Play

Free to download, for iPhone and Android, in English and French.

The Heart-Tree in its pocket of light, with the gloom all around

Pick up and play

A few minutes, one night.

Dawnkeeper fits into any spare moment: short nights, one thumb, no network and no sound needed.

  • Nights of one to three minutes

    The first night lasts a minute. Nights grow as you learn, up to three minutes.

  • One thumb, upright

    Touch, aim, flick. One hand is all it takes.

  • Offline, and fine on mute

    No network, ever. With the sound on, it plays along with your podcast instead of cutting it off.

  • Stop whenever you like

    Leave the app at any moment: the night pauses and picks up exactly where you left it.

A night in Dawnkeeper: lights circle the Heart-Tree while the violet gloom closes in from the edge

How a night goes

Flick, merge, keep or feed.

  1. Flick lights into orbit

    Touch anywhere and flick: a light appears under your finger. Sent along the orbit, it circles the heart and holds the gloom back. Flicked hard, it becomes a lance that cuts through the gloom.

  2. Merge twins

    Two identical lights merge into the next one. Fly a light into its twin from afar and the merge skips a step.

  3. Keep or feed

    Big lights hold the gloom far away. Gold ones can be tapped to feed the heart: it heals, and the gloom is pushed back. Keep them, or spend them: every gold light is a choice.

  • Spark
  • Glimmer
  • Wisp
  • Lumen
  • Bloom
  • Radiance
  • Great Light

The young lights are cool. From the Lumen on, they turn gold and can feed the heart.

At dawn, the night’s light flows from the heart down into the forest
The whole forest, healed, with the ten lines of its story drawn into it

Night after night

The forest heals, one dawn at a time.

At the end of each night, the light you kept flows down into the forest and lights it leaf by leaf. A lost night still gives half its light: the forest never stops growing.

Every 10% of the forest brings back a line of its story, and a new power. You start with a single gesture; by the end you pulse, lance, swap, catch shooting stars and plant seeds of dawn.

  1. 10%A single leaf turns toward the light.New power: Heart pulse
  2. 20%The stream remembers how to sing.New power: Lance
  3. 30%Moths return to the lantern flowers.New power: Kindred shot
  4. 40%Roots reach for one another in the dark.New power: Swap
  5. 50%A deer drinks from the still pool again.New power: Great Light
  6. 60%Mushroom rings glow along the old path.New power: Wild lights
  7. 70%The wind carries seeds over the hill.New power: A fourth light
  8. 80%Birds sleep in the high branches again.New power: Shooting stars
  9. 90%Fireflies write their names on the night.New power: Dawn seeds
  10. 100%The heart of the forest beats without fear.New power: Deep nights
The title screen: tonight’s night, its sky and its wish, and how far the forest has healed
The dawn results: three stars, the wish granted, and the light the forest receives

Every night is different

A sky, a wish, three stars.

  • Tonight’s sky. Windy, Firefly, New moon, Twin night, Heavy heart: each sky changes how the night plays.
  • Tonight’s wish. Grow a Bloom, greet the dawn with a Lumen in orbit, break a tide with a lance… Grant it for extra light.
  • Three stars a night: reach dawn, grant the wish, and keep the gloom from ever touching the tree.
  • Dawns in a row, your best night under each sky and, once the forest is whole, deep nights that grow darker with every dawn.
  • The same night for everyone. No hidden help, no difficulty that bends to your results: a night plays the same for every keeper.

Music that fits your moves

Every note is synthesized for the game, in D major pentatonic: your merges ring bells that always fit the music. Best with headphones.

English and French

The game follows your phone’s language and switches in one tap from the title screen.

No account

Your forest stays on your phone. Nothing to sign up for, nothing to remember.

Fair to play

No energy, no lives. Ads only between nights, never during one, and one purchase removes them. Nothing to buy makes you stronger.

Coming soon to iPhone and Android.

Dawnkeeper is in its final tests. A question, an idea, a press request? Write to us.